Posts filed under Game Design

GSL 28: Game Design Guild (REBROADCAST)

This is a rebroadcast of the Games in Schools and Libraries episode originally posted December 18, 2013. In GSL episode 28 Giles and Don are joined by the enigmatic professor Scott Nicholson and they discuss the Game Design Guild.

The guild offers exploration of new games, game design challenges, playtests of potential projects, and grant seeking for community oriented game design.

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Scott also mentions the Games in Libraries Online course - 30 video series on games in libraries.
https://www.youtube.com/playlist?list=PLhyRBdPvcWK59kRYL5LMV_s2Sz00oL-ph&feature=view_all

This episode was originally hosted by the Games for Educators Website. After listening to this episode go check them out. http://g4ed.com/

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on December 17, 2020 and filed under REBROADCAST, Game Design.

GSL 143: Living the Dream Making Class More Fun

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In Games in Schools and Libraries Eric Slauson joins Kathleen to talk about so many things.

Eric Slauson

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Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on February 26, 2020 and filed under Teaching with Games, Game Design.

GSL 125: Teaching Science Through Games

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In Games in Schools and Libraries #125 Catherine Croft joins Kathleen Mercury to talk about designing games to help teach science concepts, and how other teachers can design games for their own classrooms.

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Catherine Croft, PhD,

Catherine was neuroscience researcher before she began teaching high school science and designing games. Catherine’s fun, classroom-friendly games, are available through her company, Catlilli Games.

http://catlilli.com/about-us/our-team/

 

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

GSL 123: From Gamer Scientist to Scientist Game Designer

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John Coveyou of Genius Games joins Kathleen Mercury to talk about his games, how he designs them, and how teachers and libraries can use them in the classroom.

This episode is posted a few days early so you have the chance to check out the Nerd Words Kickstarter campaign before it has ended.

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John Coveyou, former science teacher at the middle, high, and collegiate levels, formed Genius Games to bring scientifically accurate and fun games to the classroom.

@JohnCoveyou

https://www.geniusgames.org/

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on April 8, 2019 and filed under Game Design.

GSL 121: Designing Analog Games as part of a Video Game Curriculum

Kathleen talks to Jay Cormier, a prolific game designer who teaches analog game design as part of a video game design program, and how to teach a lot of big ideas in a short amount of time.

Jay Cormier
@bamboozlebros 

failfaster.ca

bamboozlebrothers.com

https://www.kickstarter.com/projects/burntislandgames/in-the-hall-of-the-mountain-king

https://www.kickstarter.com/projects/828934174/fail-faster-the-playtesting-journal

Exact Instructions Challenge

https://youtu.be/cDA3_5982h8

A Case for Board Games - Why Board Games Help You Make Better Video Games - Extra Credits
https://youtu.be/9VONeNVPaNs

Finished Not Perfect

https://youtu.be/lRtV-ugIT0k

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on March 15, 2019 and filed under Teaching with Games, Game Design.

GSL 119: Designing Meaningful Games for an Older Audience

In Games in Schools and Libraries 119 Kathleen talks to Bob De Schutter, the C. Michael Armstrong Professor at the Armstrong Institute for Interactive Media Studies at Miami University in Ohio.

Dr. De Schutter talks about his research in games for and about older adults, creating ga ming experiences around memories of older adults, (highlighting his current project, Brukel, based on his Belgian grandmother's reminiscences about World War II), and why older adults need to be gamers.

Professor Bob De Schutter in the classroom.

Professor Bob De Schutter in the classroom.

 
ShushCon 2019, in Pawleys Island SC

ShushCon 2019, in Pawleys Island SC

 

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on February 7, 2019 and filed under Game Design.

GSL 109: Board Games Through a Video Game Designer's Lens

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In episode 109 of Games in Schools and Libraries Stone Librande Stone Librande, video game designer (EA SimCity, Riot Games) joins Kathleen Mercury to  share his insights from teaching tabletop game design to video game designers and lessons learned from designing for his kids.

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Stone Librande

@StoneLibrande

stonetronix.com


Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on September 19, 2018 and filed under Game Design.

GSL 104: Matthew Bivens

Matthew Bivens, an art teacher in California, joins Kathleen Mercury to talk about Game Design as part of an Arts Cirriculum. 

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Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on July 13, 2018 and filed under Game Design, Teaching with Games.

GSL 96: Resilience Through Game Design

In Games in Schools and Libraries 96 Seth Jaeger joins Kathleen Mercury to discuss what resilience is, and how does gaming help students and teachers develop it?

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Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on April 6, 2018 and filed under Game Design.

GSL 95: Narrative in Games with Andrew Parks

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Games in Schools and Libraries 95 presents Kathleen Mercury and Andrew Parks talking about narratives in games. Why is narrative important and how is it created?  

Check out his BOOKLIFE NOW article:
Andrew Parks on Designing Games and Creating Narrative

Andrew Parks

Andrew Parks

 

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on March 16, 2018 and filed under Game Design.

GSL 94: The Benefits of Tabletop and Digital Game Design

In Games in Schools and Libraries episode 94 Angie Hoffman joins Kathleen Mercury to talk about the many benefits of game design. Angie's real world video game design experience, and education outreach provides unique insight into the benefits and barriers of game design education.  

Angie Spring Hoffman

Angie Spring Hoffman

 

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek
Kathleen's resources https://www.kathleenmercury.com/
Email us: schoolsandlibraries@gmail.com

The ideas expressed by libraries included in the podcast are not expressly endorsed by the Georgetown County Library System. 

Posted on March 9, 2018 and filed under Game Design.