Posts tagged #XBOX Series

Next Generation Consoles in Libraries Part 2: Subscription Services

Both Consoles.jpg

If you have questions about the next generation of gaming consoles but haven’t checked out Next Generation Consoles in the Library Part 1, you may want to start there. If you know about the hardware, read on!

With the next generation consoles now out in the wild, options for gaming purchases have been truly revealed.  As mentioned in part one, both Sony and Microsoft have managed to divide their markets by having different tiers, or form factors, of their consoles this generation. That choice brings with it a brand new question; “Does your institution need game consoles to be able to access games on physical media, or are purely digital versions of the games sufficient?”. Both options have their merits, and we hope to give you a good idea of which option best fits your budget and operational needs.

The first and most important question is “what’s the difference between physical or digital?”.  Both Xbox and PlayStation have a physical edition and digital edition for the new generation. Physical media for this generation means buying games by disc, while digital media can include purchasing codes from authorized vendors, through the console’s online marketplace, or obtaining games through a subscription service. 

Discs.png

Physical Media

Using physical media, instead of purchasing digital only versions, allows libraries with more than one of a given console the option of playing the game on any of that brand of game stations. This provides excellent versatility in spaces with multiple sets of hardware.  Also, if budget issues are a top-concern, physical copies have historically gone on sale more frequently than digital versions purchased through either the PlayStation or Xbox marketplaces.

While physical media requires storage consideration, and is more vulnerable to theft or destruction than digital downloads, it is also generally more convenient if kept in good condition. If your institution has a game installed on multiple machines, the disc can be changed between the stations so different patrons would have access to the game without needing to purchase the title multiple times. 

Another significant benefit is overall console security, including the convenience of not having to worry about patrons gaining access to game marketplaces with credit cards attached, making physical media the superior choice for some environments. Doubly so if you also plan on tracking game use statistics or circulating games separate from the game stations. 

Be aware that having a physical disc doesn’t mean you won’t have large downloads, game discs are really more like keys to play a game than an actual physical copy of the game. To play a game on a disc, the console will still need access to the internet at least once, to download a working and patched copy of the game. Also, keep in mind that not all games are released on disc, and some games require online access whenever they are played.

plusandgoldbanner.jpg

Online Play with ”Free” Monthly Titles

As for digital media, while sharing becomes a near impossibility; with a major exception (we will get to that), you are open to an entire host of new options for padding out your gaming collection.  Both Xbox and PlayStation have subscription models for online gaming and game catalogs.  Xbox Gold and PS+ respectfully.  

With this online subscription you can play online games but also get a selection of ‘free’ games added to your account monthly. You get to keep all these games for as long as you have an active subscription.  If you cancel and then re-add the respective pass you regain access to all the games you previously acquired, though you will lose out on games only available during your lapse in coverage. If you don’t go into the appropriate marketplace and grab the new ‘free’ games each month you won’t have access to them in the future, so make certain to get them while they are free. Having an opt in style feature also allows you to curate your collection a little bit better.  If you're not looking to have your children's area own Grand Theft Auto, you can always decide not to add that to your account.

The major exception to digital games being locked to a single account is a feature called Gameshare.  This feature is included with both Xbox and PS.  It allows for the master account, or the account that owns the game, to share its collection of digital games with a different account on another system. Unfortunately not all games support this feature, many games only partially support this feature, and only one account can play the game at a time. The usefulness of this feature will depend heavily on how many consoles you feature, and how you police which games people are playing and at what time.  Also note that gameshare only works between the same brand. Playstation cannot share with Xbox, or vice versa.

Bulk Catalog Subscriptions

At the time of writing the Xbox is the superior choice thanks to one single service. The Xbox Game Pass. This is separate from Xbox Gold, and is an active library of games that you instantly gain complete access to once you sign up.  It’s an extra $15 per month but works just like a netflix subscription.  This pass also frequently includes brand new AAA titles created by Microsoft or EA on launch.  In the subscription business, Xbox is a clear winner, but only if you're ready to drop an extra $15 per month per console to take advantage of it. Also keep in mind that games do rotate in and out of the game pass.  Every month you can expect games to be added and fall off, so keep an eye out for what games are leaving.

To add to everything Microsoft is also trying to step into the PC gaming sphere with the Game Pass Ultimate. Game Pass Ultimate includes all the benefits of Xbox Gold and Xbox Game Pass, and allows for the same account to be used for both PC and Xbox, meaning if you offer PC gaming you can run both at the same time on the same account. Microsoft is also beta-testing a cloud gaming/streaming service through Game Pass Ultimate, so the very nature of the Game Pass could change or expand in years to come.

PlayStation Games Streamed

PlayStation Games Streamed

PlayStation has a response to the Game Pass in the form of PlayStation Now. Similar to the Xbox Game Pass PSNow offers downloading games to play as a subscription based service.  PSNow also features a streaming services for games, instead of downloading the games, players stream a game hosted and played on a Sony server.  The quality of this stream is heavily reliant on internet speed, distance from the server, and connection quality.  If any one of these three elements is not flawless the service suffers greatly to the point of extreme frustration or unusability. 

Historically PSNow has been viewed negatively.  Many AAA title games are missing from the service, as well as the streaming service being of a generally low quality except for a few locations with amazing internet connectivity.  However, much like the Game Pass, it can add a substantial selection of games to your collection for a monthly fee. Playstation has promised to make the service a better experience, but currently the value is unimpressive with the service costing $19.99 for a back catalog of older games.

The Clear (current) Winner

From a hardware perspective both consoles are nearly identical in everything except for price and shape.  In terms of digital offerings however the Xbox has a massive advantage.  At the time of posting, Sony has promised to improve its subscription services but has not historically done great in the digital department.  From a library perspective Xbox is the way to go if you can include the subscriptions in your budget. Outside of the subscriptions pick the console that has your favorite exclusive games.

 

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek or Page on Facebook
Email us: schoolsandlibraries@gmail.com

Next Generation Consoles in the Library Part 1

Side by side of the new XBOX and Playstation consoles.

Side by side of the new XBOX and Playstation consoles.

Libraries looking to create or update gaming rooms have a new set of consoles peeking just around the corner.  The next generation of gaming consoles arrives at the beginning of November (12th for PS and 15th for Xbox) and with it, a new host of questions and concerns for any library looking to break into this new generation. In this article, we will be covering the technical specifications of each console and how libraries need to consider these elements in their space.

The PS5 and the Xbox Series are the next generation consoles each coming with a pair of options for prospective buyers.  The PS5 and the PS5 Digital Edition or the Xbox Series X and S, not to be confused with the last generation Xbox One X and S.  Make sure your purchasing department understands the distinction between the Xbox One and the Xbox Series or you could be very disappointed with your not-so-new technology. 

Both companies sport the same choice, a new console with or without a disk drive.  For the Xbox series X, or the version with a disk drive, the price is $499. The S, digital games only, is $299.  The PS5 follows a similar route with the PS5 being $499 and the Digital Edition being $399.  

Physical or digital

For this console generation it is essential to know how the XBOX Series and PS5 play, store, and access their games. Either system will treat the game the same whether you purchase a physical disk or a digital copy. On each the game will be copied or downloaded to the hard drive and run exclusively from there because game disks access data far too slow for a game to run. Even with the previous generation of consoles discs are effectively only proof of purchase and a way to kickstart the download process. 

For libraries a disk can provide versatility allowing play on different machines at different times, and a way to track which patrons are playing which games.  For the next generation of gaming, the decision of disk or diskless mostly depends on your preference of how you want to manage your game inventory, and how much your programs or circulation numbers will benefit from the extra flexibility of physical media. From a performance perspective it will make no difference; the storage taken by the game will be exactly the same.

Storage

With games accessing more and more data in a shorter time the next generation of gaming consoles requires a next generation storage solution.  Both the Xbox and PS will sport a SSD storage solution.  What this means is they both will be utilizing one of the fastest consumer facing storage solutions on the market.  Unfortunately this also means the next generation games can ONLY use this storage solution.  If you want to pull a little more storage space from your console you will need a proprietary storage expansion, but only kind of.  Both the PS5 and Xbox series X/S will come with a sampling of backwards compatibility.  Each console sports its own list of compatible games.  These games can be optionally stored on an external hard drive using a USB connector.  Any games from the next generation can only be stored either on the respective main hard drive or on either console's external expansion solution.  

So how much storage do you get out of the box?  The PS5 will sport 825GB of storage.  This is not as much as it can seem with current generation games routinely taking up 100GB of space, with some notable games taking up as much as 200+ GB of space (looking at you Modern Warfare).  Xbox will have two different amounts.  The Series X will boast 1TB of storage while the S will only have 512GB (Disk and digital versions, respectively).  What this means is any library looking to hold a collection of more than 5 or 6 games is going to need to buy some form of storage expansion. 

Launch Version of Xbox Storage Card

Launch Version of Xbox Storage Card

For the Xbox, you will be required to buy a specific type of memory card that can only be used by Xbox.  It comes in the shape of an old school storage card for the low price of $220 per Terabyte of storage at launch.  The idea being if you want to move your games around, you simply need to unplug and re-plug the appropriate memory card.  Useful if you want to limit games to a specific type or rating to a specific group.  

 
Standard M.2 Storage usable in PS5

Standard M.2 Storage usable in PS5

The PS5 will support any NVMe storage card on the market. These cards range in price from $100 to $1400 depending on how much storage you actually want.  A comparable 1TB of data for an M.2 (the cheapest NVMe usable on ps5) is priced at about $170 at the time of writing, however these SSDs go on sale all the time for much lower prices. This installation will be less mobile, but these cards will certainly be more accessible at the launch of the PS5.

To Sum Up

The largest takeaway would be that both the Xbox and PS are basically the same system at this point.  The only notable differences being access to which games and what services.  Games created specifically by Microsoft or Sony typically stay with their respective consoles.  Sometimes companies make deals for exclusivity contracts as well.  Overall both consoles would be a huge boost to any library looking to pull interest into an activity room especially during launch.

Games in Schools and Libraries is produced in association with Inverse Genius and the Georgetown County Library System.
Games in Schools and Libraries Guild at Board Game Geek or Page on Facebook
Email us: schoolsandlibraries@gmail.com

Posted on October 8, 2020 and filed under Video Games.